![]() This is vanilla Minecraft but just slightly prettier. Screen name: .GuiShadersĪt Plus is a pack that really pares the shader experience down to shadows and god rays. : : Game crashed! Crash report saved to: D:\Spiele\mmc-stable-win32\MultiMC\instances\1.12.21\.minecraft\crash-reports\crash-_12.28.19-client.txtĪL lib: (EE) alc_cleanup: 1 device not closedĬode: Select all - Minecraft Crash Report -ĮnderCorePlugin (EnderCore-1.12.2-0.5.37.jar)ĬTMCorePlugin (CTM-MC1.12.2-0.3.2.18.jar)Ĭontact their authors BEFORE contacting forgeĬom.ExecutionError: : GC overhead limit exceededĪt .LocalCache$Segment.get(LocalCache.java:2215)Īt .LocalCache.get(LocalCache.java:4154)Īt .LocalCache.getOrLoad(LocalCache.java:4158)Īt .LocalCache$LocalLoadingCache.get(LocalCache.java:5147)Īt .LocalCache$LocalLoadingCache.getUnchecked(LocalCache.java:5153)Īt .ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:425)Īt .ModelLoader.func_177570_a(ModelLoader.java:180)Īt ._110549_a(ModelManager.java:28)Īt .SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132)Īt .SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:112)Īt .func_110436_a(Minecraft.java:807)Īt $15.run(Minecraft.java:2758)Īt $RunnableAdapter.call(Unknown Source)Īt .func_152343_a(Minecraft.java:3145)Īt .func_152344_a(Minecraft.java:3167)Īt .func_175603_A(Minecraft.java:2754)Īt .loadShaderPack(Shaders.java:951)Īt .setShaderPack(Shaders.java:862)Īt .lectIndex(GuiSlotShaders.java:91)Īt .GuiSlotShaders.func_148144_a(GuiSlotShaders.java:81)Īt .GuiSlot.func_178039_p(GuiSlot.java:323)Īt .GuiShaders.func_146274_d(GuiShaders.java:117)Īt .GuiScreen.func_146269_k(GuiScreen.java:501)Īt .func_71407_l(Minecraft.java:1758)Īt .func_71411_J(Minecraft.java:1097)Īt .func_99999_d(Minecraft.java:397)Īt .Main.main(SourceFile:123)Īt 0(Native Method)Īt (Unknown Source)Īt (Unknown Source)Īt .invoke(Unknown Source)Īt .launch(Launch.java:135)Īt .main(Launch.java:28)Īt .launchWithMainClass(OneSixLauncher.java:196)Īt .launch(OneSixLauncher.java:231)Īt (EntryPoint.java:143)Īt (EntryPoint.java:34)Ĭaused by: : GC overhead limit exceededĪt .ItemLayerModel.putVertex(ItemLayerModel.java:438)Īt .ItemLayerModel.buildQuad(ItemLayerModel.java:400)Īt .ItemLayerModel.buildSideQuad(ItemLayerModel.java:374)Īt .ItemLayerModel.getQuadsForSprite(ItemLayerModel.java:262)Īt .ItemLayerModel.bake(ItemLayerModel.java:116)Īt .ModelLoader$VanillaModelWrapper.bakeImpl(ModelLoader.java:452)Īt .ModelLoader$VanillaLoader$1.load(ModelLoader.java:822)Īt .ModelLoader$VanillaLoader$1.load(ModelLoader.java:818)Īt .LocalCache$LoadingValueReference.loadFuture(LocalCache.java:3716)Īt .LocalCache$Segment.loadSync(LocalCache.java:2424)Īt .LocalCache$Segment.lockedGetOrLoad(LocalCache.java:2298)Īt .LocalCache$Segment.get(LocalCache.java:2211)Ī detailed walkthrough of the error, its code path and all known details is as follows: OpenGlRenderer: GeForce GTX 970/PCIe/SSE2 OptiFine Version: OptiFine_1.12.2_HD_U_E2 Is Modded: Definitely Client brand changed to 'fml,forge' VBOs are available because OpenGL 1.5 is supported. Shaders are available because OpenGL 2.1 is supported. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. ![]() OpenGL: GeForce GTX 970/PCIe/SSE2 GL version 4.6.0 NVIDIA 398.36, NVIDIA Corporation I can't load sheders, why this is not a plan. Like my title already betrays i have the following problem.
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